walk animation

here is a standard walk reference for animation with grids to help make things more accurate for animation. its also good to start of looking at real life walking because it will make your animation look more realistic when it comes to animating it.

 

here is an animation walk cycle, i feel like animation walk cycles are way more lively than real life walking because it gives the character a lot more character to them. by looking at an others animation it will help you get ideas and also to remember to make it exaggerated

here is my walk animation cycle so far, while animating this i have learned that there is a lot more to it than i thought, because you have to be constantly moving or readjusting things constantly to make it look organic and not robotic so it will have personality and look like a human walking.

here is an updated version of my previous walk

with this walk i extended the duration of the walk to make it slower and last longer so you can actually see it on a play blast. after finishing my key poses i then went onto making things look more smoother to make it look more human and less robotic, the way i did this was with the graph editor.

 

animation walk graph editor.PNG


peer review 

 

assessor name: Henry Watt

 

assessor feedback:

Overall the walk cycle is very clean and very smooth, however there is a lack of arm swaying and a lack of shoulder movement. To improve you could also attempt to try and light the scene. You could also attempt to add hand and finger movements, to try and give the animation a little more character. Adding a little bit of a head sway to match the subtle bouncing could also help make the animation look more complete.

 

Final Product 

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